On my home computer, I used to draw and create stuff based on my favourite cartoons, and I remember feeling glad and delighted when I discovered I had these skills. When I started designing, editing video, and playing with sounds, I realised that this was what I was really passionate about.
When my college pals needed an editor for a short film, I stepped up my game. I then had the chance to work with the video production team to create title animation and edit for departmental and college functions.
After I graduated from college, I began creating designs and video edits and posted them online. I signed up to work as a freelance editor and designer.
In order to advance in design, I subsequently changed directions and joined KGISL as a Graphic & UI designer. We as a team of 2 worked here for a range of companies for their social media campaigns in and around the USA and Canada.
I was assigned to create interface screens for an Australian project called "Airborne Image Processing Software". I actively participated in user research and planning with the product manager and stakeholders, and I collaborated with developers to effectively work on and create user interfaces for the Airborne Image Processing Software.I then worked on the Bosch internal ticketing tool UX workflow presentation and the Olive AI voice assistant self-explanatory UX workflow presentation. I also worked as a senior web researcher and provided design support for various teams for the same organization.
In February 2022, I departed the company.
I was enthralled by the idea of using research and design to solve both digital and physical problems. As a conclusion, I opted to pursue formal and professional UI/UX design education and certification online via Coursera's Google UX Design certificate programme. I've been using what I've learned. I've never stopped learning, and I still am.
I learned the foundations of user experience by empathizing with users, conducting user research and secondary research, defining the problem, ideating the solutions, coming up with wireframes and prototypes, and testing early concepts with usability testing, building responsive and scalable high fidelity prototypes, and learning how to deliver the product to developers.
Now that I have learned how to empathize, analyse, research, and create - visual, interaction, and motion design while also understanding how coding works,
I am a self-assured